Digital Media Overview
Focusing on the intersection of technology and design, the Digital Media program is perfect for the student who wants to explore advanced computer and software skills in a dynamic and creative field. See what you will create below.
< Go back to Computer Technologies to explore other computer programs and degrees.
The DME degree program prepares students for employment for entry-level jobs in the digital media field. Graduates should qualify for employment as front-end web developers/designers, graphic artists/designers, interface/UX (User Experience) designers, multimedia specialists, web content specialists, media specialists, digital media specialists, animation/motion graphics artists, video editors, and many new jobs yet to be defined in this expanding field.
Job opportunities often depend on an individual's focus (design/programming, web/print/video), networking, personal communication, and a strong portfolio of work.
Check out the semester-by-semester curriculum for the current program year, but please be sure to meet with your program advisor about your individual catalog year (in WebAdvisor > Program Evaluation) as the courses may differ from what is currently posted online.
Certificates are a great way to learn new skills and increase your employability without going through an entire degree program. The DME program currently offers three certificates.
After declaring "Digital Media" as your major you will be sent an email with your advisor's name and email. If you are a new student, please complete your placement testing before meeting with your advisor the first time. Due to sequencing of courses it is critical to meet regularly with your advisor in the CT department to ensure prerequisites are met.
Questions? Find out more about advising.
Get involved online with the DME Facebook Group. Share your work, resources, cool sites and software, and information about jobs.
See the DME program Cost Estimate.
The Digital Media program is focused on job-related skills in the following areas.
- Content and Design for Creative Projects
- Graphic Design (Logos, Posters, Advertisements)
- Animation (Web Ads and Motion Graphics)
- Web Design (UI/UX Design, SEO, Accessibility)
- Web Development (HTML, CSS, PHP, JS, Wordpress)
- Social Media and Analytics (SEO, SEM)
- Audio and Video (Scripts, Production, Editing)
- Filmmaking (Scripts, Production, Editing)
- Professional Practices (Resume, Portfolio, Contracts)
Software for Digital Media Students
Courses primarily use Adobe Creative Cloud, a subscription-based software service (currently $20 a month). Although access to the software is available at school, a subscription is required to install and use the software at home. Be aware that that Adobe software requires higher-level computer specs than required for typical computer use (internet and email). See more below.
Also be aware that Adobe software updates frequently, sometimes outpacing updates in labs. Speak to your instructor in class if you have questions about Adobe Creative Cloud updates.
- Acrobat DC (pdf creation and editing)
- After Effects CC (motion graphics for video)
- Animate CC (Formally "Flash") (web animation and graphics)
- Audition CC (sound editing)
- Dreamweaver CC (HTML/CSS)
- Edge Animate CC (web animation and multimedia)
- Illustrator CC (vector drawing)
- InDesign CC (page layout)
- Muse CC (wysiwyg website layout)
- Photoshop CC (photo editing)
- Premiere Pro CC (video editing)
Other free and open source software may be used, including:
- Audacity (audio editing)
- Brackets (HTML/CSS editing)
- Google Sketchup (3D drawing)
- XAMPP (Local web server)
- ... and others as needed
For those students planning to use their own computers with Adobe Software, please be aware of suggested requirements. Ideally, you would want a computer (PC or MAC) with adequate hard-disk space/speed (512GB+ SSD highly suggested), at least 8GB RAM (16GB suggested), a fast processor (Intel i5/i7), a decently sized monitor (15+ inches) and a quality graphics card (2GB+ NVIDIA GPU with CUDA suggested). Premiere Pro system requirements are a good starting point.
Taking an online course requires a student with motivation and access to the necessary pc and software requirements. If you are new to taking courses online, you also may want to take an online orientation workshop, offered in the Balsam/Haynes building at the beginning of the semester. This will help you get up to speed on how to use Moodle to navigate your online course.
Online Digital Media Courses
Only a few introductory courses are offered online in the DME program. Find out more about requirements for specific online courses in the CT department. Please contact your advisor for more information.
- Complete an application for admission into the College.
- Complete New Student Orientation.
- Complete placement in Math and English.
- Turn in any transcripts from previous colleges to the Registrar's Office.
- Declare "Digital Media" as your major. (abtech.edu/academic-program-selection)
- Consult with your program advisor to receive an course Plan (in Self-Service). Refer to abtech.edu/myadvisor to determine who your advisor will be.
- Register for classes in your Plan in Self-Service or with your advisor.
- Pay your tuition through Self-Service or in person in the Business Office.
- Purchase required textbooks. (Find out if the course has required books at bookstore.abtech.edu.)
- Obtain a parking decal and place it correctly on your vehicle. Park in white lined spaces.
- Be present on the first day of class at the indicated time. Parking may be difficult, so plan to arrive at least 20–30 minutes prior to your class time.
- Have class supplies such as paper, pens, and pencils for taking notes.
- Work hard, have fun designing and learning... and graduate!
Sample Digital Media Student Work
As a project-oriented program, students create a wide range of projects including graphic design, web design and development, audio/video, animations and more. Upon successful completion of the program, students should have a portfolio of work demonstrating a wide-range of digital media projects.